Though the world of UX changes rapidly but there are few key principles from which we can control user action. The behavior of human doesn’t change every year, human mind changes slowly, and the basics we know about human behavior will not go much differ for at least 50 years or so. To make it easy for you, we have come with a couple of principles that will remind us of how to design great products and what not! Most Common Design Mistakes Designers Make, UX Tips –
The human mind is lazy and more attracted to things that offer maximum information in short while.
Use plenty of headings — they tell you what each section is about or if they are relevant to the person. Either way, they help you decide to scan further or leave the website
Keep paragraphs short — long paragraphs makes it harder for readers to keep their place, and they are harder to scan than a series of short paragraphs. There’s always a reasonable place in a paragraph to break it in two.
Use bulleted lists — almost anything can be a bullet list. Do you have a sentence that separates many things with a comma? Then it can be a bullet list. Also, don’t forget to leave space between bullet list rows for optimal reading.
Highlight key terms — much of page scanning process consists of looking for keywords and phrases. Formatting the most important one in bold, makes them easier to find. Also, don’t highlight too many things because it will lose effectiveness.
2. Distinct Visual Hierarchies:
We have to make it clear that the appearance on a page portrays the relationship between elements. So there are a couple of principles for that:
The more important something is, needs to be more prominent. The most important stuff is either larger or bolder in the distinctive color set.
Things that are related logically, are related visually. For example, things are similar by grouping them under the same visual style, or under the same heading.
4.No body Reads Product Instructions
A design must not need instruction or explanation from your end. If that is not an option, then at least self-explanatory. The main thing you need to know about instructions is that nobody is going to read them. We should aim for removing the instructions to make everything self-explanatory. But when they are necessary, cut as much as possible. (but, really, nobody is going to read them).
Take IKEA as an example. If you gave an average person to assemble a wardrobe from IKEA, I am sure that he will assemble it right most of the times. Why? It is, most of the cases, apparent on how it should be assembled if we have a clear picture in front of us. But even in instances where they look at the instructions, there are no words — only images.
5. Subtle Cues Doesn’t Matter At All
The most important one. To satisfy our creative instincts we love giving the users subtle effects and add beautiful delights. But, what if I told you that your users don’t care about it? First time? Yes. Second? Ok. Third? Really, how much do I have to see this until it’s enough?
Dig deeper to your user’s life and you will be able to understand! Life is a much more stressful and demanding environment than an app’s delights and subtle effects. For example, you are a father, and your kid is screaming because he wants ice cream, the dog is barking because somebody is calling at the front door and you are trying to book a quick train ticket that should leave in 40 minutes. In that specific moment, people do not need your subtle cues. On the other side, we should use them, but not when it kills the user flow.
6. Avoid Personal Experience
All of us who design digital products have the moment when they say — “I am a user too, so I know what is good or bad.” And because of that, we tend to have strong feelings about what we like and don’t.
We enjoy using products with ______, or we think that _____ is a big pain. And when we work on a team it tends to be hard to check those feelings at the door. The result is a room full of people with strong personal feelings on what it takes to design a great product. We tend to think that most of the users are like us.
The point is that every question that pops into our head, when using your product, only adds up to the cognitive workload. It distracts our attention from “why I am here” and “what I need to do”. And as a rule, people don’t enjoy solving puzzles when they merely want to know if that button is clickable or not. And every time you make a user tap on something that does not work, or it looks like a button/link but it’s not, it also adds up to the pile of questions. And this happens because who built the product did not care too much about the product. So, this was it about some exclusive UX tips, if you want to read more about UX design subscribe to our blog. Thank you!Related Posts